Showing posts with label mobile. Show all posts
Showing posts with label mobile. Show all posts

Friday, 27 February 2009

Some start-up product lessons


The mantra of start-up product development usually involves two core words: 'rapid' & 'innovation'. Implicit in this is that we consider ourselves better placed than many others to filter out the 'urgent but unimportant' and concentrate instead on issues that add most value for the end user.

The casual observer might be fooled into thinking this means that product decisions at start-ups are constraint-free. They would be wrong. Just like our counterparts in larger organisations, we're under pressure too, not from complex stakeholder relationships, poorly defined ideas or lengthy development procesess, but more often than not, from significant resource limitations.

In an ideal world, there would always be enough people, money and time to complete every great idea that will help to build product momentum and engagement. The reality, however, is that all product decisions are ultimately cost/benefit choices and, in the best companies, there are always more good ideas than people to develop them.

At Mippin we've made a number of significant decisions over the past few months. So, in a continued spirit of openness, I thought it timely to take a step back and give you an insight into why we've made some of those decisions and the lessons learned:

Lesson 1: Be inclusive
Six months ago much of Mippin's functionality was hidden behind registration. The resulting bounce rate was a minor source of frustration, particularly given the huge levels of engagement from those who did sign-up. For us it became clear that if users didn't see the necessity of registration they simply voted with their feet. Instead, we developed some great code that allowed us to recognise (with near-perfect precision) all returning uniques, their devices and settings. Once we'd achieved that, we were able to push back and open all elements of the service to all our users, whether registered returners or first time browsers.

Lesson 2: Don't add cellophane
Ever bought a newspaper wrapped in cellophane? Annoying isn't it? The digital equivalent of this is offering up content and then forcing your users to interact before reaching it. When it comes to media, access is everything. Surfacing engaging content is the key to providing an experience that will drive repeat usage. Take a look at the image at the top of this article to see how we evolved our homepage with this in mind.

Lesson 3: Search can't fail - EVER
If search fails once, it fails for good. Google have set the bar for everyone (though arguably not on mobile) here and we've worked hard to improve our search results to maximise relevancy as well as adding new vertical searches - for images, video and wikipedia. We've also decided to offer results for popular sites - whether they take users away from Mippin or not. For us a positive user experience that takes someone away from Mippin is way better than a negative user experience that attempts to get them to stay.

Lesson 4: Be a data geek
Keeping an eye on the relevant forces at play within your industry sounds obvious, but it's surprising how few companies are able to react to market changes quickly. One of the benefits of being a smaller team is the ability to alter your development effort as required and with minimal fuss. We noticed significant spikes coming from top end devices (particularly Android and iPhone) much earlier than others and launched dedicated versions of Mippin that were able to showcase a richer user experience by leveraging the functionality associated with new touchscreen devices. (Discover how happy we are with ourselves about this here.)

Lesson 5: Don't get sidetracked
Lastly, users want you you to solve a simple problem better than anyone else. At Mippin we're proud of being able to offer some very clever implicit personalisation that surfaces the most engaging content with minimal user effort. The key when devloping a product is never to veer too far away from your core purpose (unless you spot brilliant market potential elsewhere, clearly). When it comes to adding new functionality, ensure it stacks up behind the reason your company exists. Our social strategy is a good example of this (we've blogged lots about that here). Instead of simply allowing users to connect, our aim was to enhance the content discovery experience - that's central to our core product - by allowing users to act as individual editors, collating and sharing the most engaging content they find.

In the interests of brevity I'll stop there...for now.

Friday, 16 January 2009

Did Apple kill the mobile industry?



This post has been prompted by a comment made recently by a colleague of mine: "Apple killed the mobile industry".

I couldn't believe my ears and it developed into a heated discussion about the benefits and impacts of seismic industry shifts. Before continuing, it's worth noting that the person who made the comment both has a long understanding of the mobile industry and is tremendously well respected within it.

My instant reaction was to defend a company who have got it right more than most. Early disclaimer: I'm not the complete Mac evangelist (having always owned a PC) but when it comes to the iPhone I'm pretty vocal about where they've got it right. And let's face it, they have got so much right; a genre-busting mobile package containing a wonderful UI wrapped up in a beautiful product design. The iPhone has 'pazzaz', certainly more so than any product released into the mobile arena before.

Having spent the best part of six years working on mobile, and being something of a stickler for great UX, it was immensely refreshing to - at last - be able to really move away from the poor experiences of the past (yes they were mostly poor!) and instead begin to offer something approaching a rich mobile experience.

The net effect is that Apple have left the mobile industry fumbling around in the dark. Motorola, as we have known it, probably won't exist in two years time. Even the giant - Nokia - is biting its fingernails trying to figure out how they were so easily trumped & how Symbian might combat the threat from another newcomer (Android). And the operators? Every single one is simultaneously attempting to eek the last remaining (considerable) pennies out of ringtones and downloads, while scratching their heads wondering what the new business model is in an 'open portal' world. Chances are there will be some big casualties there too ...

It's a messy situation, brought into focus by a company who took a simple problem (poor browsing experience on mobile) and created an excellent solution. So Apple have revolutionised the mobile industry. But they key question for me was: how could someone with decades of mobile experience suggest that the industry got anything other than exactly what it deserved?

His answer was pretty concise: they've done what others have done in the mobile industry for years - overpromised. This made me think about the iPhone marketing push. It was pretty clear: The iPhone gives you the entire web in your hands. Well, yes it does. But here we get onto the the key question: is it a good user experience? The simple answer to that question is: no, no, no.

It takes about an hour to realise this once you own one. The web isn't made for a small screen - even if that screen is made by Apple. Apple did overpromise and I'm guilty of buying into it too. I was hooked. I saw the ads. "Wow! New York Times full website & the Guardian looking great. And so quick too. They've really done it!".

Of course, the truth is very different. The best experience on mobile comes from companies that understand this (it's why I work for a mobile start-up - Mippin). To get the best user experience you have to offer a service that's optimised per device - and that means the iPhone too.

Disruption is a good thing - kudos to Apple. I still love my iPhone, but it's not perfect. I certainly don't think they 'killed the mobile industry' (I still prefer to use the words 'stimulated' & 'revolutionised') - but they are guilty of peddling an enormous falsehood that the web left untouched 'works' on mobile.

Saturday, 20 December 2008

No jetpacks -- just yet


As the year draws to a close it's a great time to gaze into the future and take a look at what the next 12 months might bring for the mobile industry.

Here goes:

Nokia purchases Yahoo, replaces Ovi services
Nokia goes on a massive spending spree as it continues its transition into an internet company, purchasing Yahoo for a snip below $2bn.

Asus and the EeePC become mobile devices

Netbooks plummet in price prompting a further consumer migration: mobile developers include them on all product roadmaps

UK carrier gives up its retail business

One of the 'Big Five' calls time and opts to focus exclusively on wholesale

Carrier decks open up
The growth of 'off deck' usage forces all carriers to transition from a closed, profitable system to a profitable open system

Mobile market take shape

Nokia, Vodafone, Google and Apple face off for mobile services dominance. No Microsoft. Apple and Nokia will not win.

Motorola put out of its misery
Someone purchases the Motorola brand for devices and uses it for their existing white label business

Twitter finds a way to monetize
We don't know how, but it enables Evan Williams to hold off a potential Google acquisition

Zune sells well in the US

Microsoft's long-predicted Zune phone doubles their mobile revenue, but has no impact on iPhone sales

India makes waves

The next BIG THING on mobile comes from India - takes Europe and US by surprise

Thoughts?

MERRY CHISTMAS!

J